Humblewood dnd pdf download
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Thread starter robus Start date Mar 14, Prev 1 2. First Prev 2 of 2 Go to page. Whizbang Dustyboots said:. Does the content measure up to the art quality? Humblewood feels familiar and reference. The map shows an overview of Humblewood. Humblewood is unlike any forest you have Again, this can be used as a building block in your ventured in before. The This booklet contains a variety of rules for underbrush seems alive in its own right, humming immersing you and your players into the Wood.
The beasts here are similar to the There are player options, including races, deer and wolves of your homeland but with more backgrounds, and feats, along with a list of magic interesting patterns and displays. Humblewood items and spells the characters can utilize. There feels foreign and confusing. There are also a number of random alone seen. A humanoid race that appears to have encounter tables and additional monster stat descended from powerful birds, they make their blocks to spice up any game.
The easiest way to jump into Humblewood is to Only recently has trade of the pelts and other roll 1st-level characters, perhaps using the goods from Humblewood reached the large cities birdfolk races provided here, and starting the in nearby kingdoms, perhaps what has inspired adventure together. When you have finished adventurers and merchants to make a pilgrimage exploring all that the Wood has to offer, your to this strange, new forest. How could they possibly feel safe Within this booklet you may see a bold name in the canopy cities of the forest?
These perches as referring to a monster, NPC, location, or item. In this box you will find a variety of cards, a fold-out map of Humblewood, and this booklet. There are 35 cards detailing a variety of monsters, NPCs, magic items, spells, and notable locations. Monster and NPC cards will have a classic stat block detailing abilities and attacks.
They tend to be chaotic good. The birdfolk races of Humblewood are as diverse Size. Many have adapted from 5 to over 6 feet tall.
Your size is Medium. Only the skillful Glide. When falling you can move up to masters of both the forest floor and the canopies your speed horizontally for every 10 ft.
You can gradually change. STRIG direction while gliding. They value strength and endurance, traits over-encumbered. While they are not prejudice against those combat. Your damage for an unarmed strike is 1d4 who do not fit their ideal of strength, they are piercing damage.
Whether defending their perch Languages. Birdfolk is a language of away from a fight. You can also understand Auran. The strig, more than any of the other birdfolk Subrace. Their swift and horned. Choose one of these subraces. Using this inherent As a swift strig, you are a powerful force in the advantage, along with their speed and strength, a Wood who range far and wide without ever conflict with a strig is usually fast to start and fast missing a step.
You are most capable when to end. This suits their disposition, preferring the Ability Score Increase. They are not Swift. You are as tough as you are strong, both able to Ability Score Increase. They can live to score increases by 1. Woodland Hunter. They the long bow, short bow, and spear. Common and Birdfolk. Most birdfolk write in Common or in pictographs. You can also Given their heightened senses, the raptors understand Auran.
In reality they are simply processing the red-feather and sea. You can range for miles in the sphere of awareness. Raptors are adept at living off the land.
They Ability Score Increase. They are Dexterous. Your Dexterity score As a sea raptor, you are as at home in the water as increases by 2. You also have a wealth of Age. They tend to be neutral in Patient. R only stand less than 4 feet tall. Your size is Small. When falling you can move up to your speed horizontally for every 10 ft. You can gradually change direction while gliding.
Your damage for an unarmed strike is 1d4 piercing damage. Keen Senses. The reputation of the corvum in do the same for you. Birdfolk is a language of situation. While not a hard and fast rule, it is widely Subrace. Either way, As a rook corvum, you are more at home in the corvum are a crafty race and they usually get what bustle of society than the wilds of the forest. You they want, one way or another. Corvum are accepted, sometimes begrudgingly, Ability Score Increase. They are increases by 1.
They are Dexterity Stealth checks made in dim or dark hungry for knowledge and leverage it to further light. Street Smarts. Your Intelligence score As a raven corvum, you know implicitly that you increases by 2.
Knowing Age. They reach adulthood your deep understanding of motivations, makes at around 18 years of age. They increases by 1. C Deception skill. Wisdom Insight checks on other corvum unless Speed. Corvum Glide. When falling you can move up to ideas in this way. Charisma is your spellcasting The luma are a race of polar opposites when it ability for it. They are just as often shunned Hard to Read. When someone attempts to them. Most fledgling luma are hesitant in social detect your alignment or performs a Wisdom situations until a certain age when society seems Insight check against you, you may choose to not to organically label them an outcast or a notable tell the truth.
Most birdfolk write in To most, a luma seems disorganized and Common or in pictographs. You can also distracted most of the time. Most chalk this up to a understand Auran. There seems to be sable and sera. As a sable luma, you are often found on the fringes of social situations. You are While most luma find their peculiar nature to destined for greatness. Using their talents, they score increases by 1.
This divide in social throws against being poisoned and have standing among the luma makes for curious and resistance against poison damage. Your Charisma score initial roll but before resolving the action. As a sera luma, you are revered and celebrated by Alignment. You have an almost unnatural flights of fancy, luma tend towards chaotic beauty and grace, inspiring admiration in most alignments, but rarely are they inherently evil.
L Ability Score Increase. Center of Attention. When falling you can move up to Proper. You can gradually change structures or social standing to do so. Wing Flap. You can do this once before landing and can use it in conjunction with a regular jump or gliding.
They value their social feathered arms to propel yourself upward a bonds above all else, always helping each other distance equal to half your movement speed. You and promoting a common good. They are polite, can do this once before landing and can use it in but have little patience for deceit and rudeness.
Y While many races of birdfolk have specific and weapons. There are dozens Intelligence History check relating to your race, of subraces and within those are a number of tribe, or community, you are considered proficient variations of feathers, colors, and patterns. The in the History skill and add double your gallus are proud of their appearances but not to proficiency bonus to the check, instead of your the point of vanity. Maintaining good grooming of normal proficiency bonus. Most birdfolk write in Gallus are a social and communal folk.
They Common or in pictographs. You can also tend to live in close knit communities of families understand Auran. As a bright gallus, you are a natural leader. Your time in your communal home has taught you how In this way, while other birdfolk might look to inspire others and rally folks to a common down on gallus for their common ways, the gallus cause.
This air of command follows you wherever are rich in interpersonal skills. They are very you roam. Your Wisdom score a crowd. You respect who believe in justice and order. They tend to be the sacredness of nature and that respect is paid lawful or neutral good.
Your innate connection with the wilds Size. Ability Score Increase. When falling you can move up to skill. You can gradually change Wisdom is your skill for this spell.
They will support you and, depending on the level of belief, treat you with reverence and possibly even worship. For better over any and all obstacles they may face. I will use my social standing to the wind and the natural world. To others, they 1 lift others up and inspire them. I am chosen to be a brave of supernatural powers gifted by the wind itself. Lawful Decide what your character believes in or roll on the table below to see how they feel.
I am special and deserve 3 appropriate treatment. Evil d6 Acceptance Speaker. Neutral I am truly blessed and have power over the 1 Farce. Evil I am devoted to the wind spirits, in action 2 Naturalism. Chaotic 3 I believe in nature and goodness. I will work tirelessly to earn the respect of 4 those who give me this title. I am guided by a wise elder who prepares 1 I feel nothing for this title, and carry it me for my destiny.
Whether truly gifted with powers of air and wind, there are many people among the birdfolk and I live in the shadow of my mentor, seeking 4 other races that truly believe.
If you make a show their approval. I am viewed as an oddity, someone for 5 others to laugh at and tease. Without the benefit of going over obstacles, you I think more highly of myself than my skills are keen to find alternate paths that circumvent 3 danger altogether.
When you path is blocked or warrant. The DM will tell you of this path. They are generally very critical of beliefs and perceptions of yourself and your themselves and also very aware of how others community, pairing this background with a view them. In the birdfolk culture you are somewhere between an oddity and an outcast.
Some think your aversion to heights is a commentary on the d6 Ideal birdfolk themselves, leading others to find you Prove. Choose how your community regards despite my shortcomings. Lawful you or roll on the table below to determine how Encourage. Good Explore. Chaotic I am considered weak or unskilled and Punish. Evil 2 I am looked upon as a traitor to my race. Neutral 3 result of my preferences. I seek revenge on the one who forced me 2 from my home.
I bond deeply with those who accept me for 6 who I am. You gain the following benefits:. You are adept at finding your way through even the most treacherous terrain. Your proficiency bonus is doubled for this skill. The effect lasts for 1 minute. The sword regains all charges each day at dawn.
The prized hunting weapon of the red-feather The helm itself is simple leather, hide, scale, or raptors, this bow is imbued with magic to help the plate, but the magic imbued into it comes from the wielder see their prey from afar. When an arrow is represents an eternal bond or deep appreciation. The helm has 3 charges that from this spot as if they were there for 1 round or can be used to activate abilities.
The helm regains about 10 seconds. Darkvision and similar effects all expended charges daily at dawn. You can use this ability after your initial sees what they see for the same duration. Armor shield , uncommon requires attunement Corvum. AC in addition to the shields normal bonus to AC Luma.
The shield has 3 charges. As an action, the Gallus. This spell lasts for one round or about 10 seconds. A True Gift The shield regains all expended charges If you are playing through the Humblewood daily at dawn. If one stands out, use that to decide what type of feather is offered to Weapon short sword , uncommon requires the player in this helm.
A finely crafted sword with delicate etchings and a Encourage them to make sure the gift is true and hum of life to it. The sword has 3 charges. This charm is a sphere of intricate metal branches, interwoven to form a sort of nest. The charm has 1 charge. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable races!
Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. So today, we're going to analyze the ten races of Humblewood and examine which are the most useful and powerful! As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant.
The first birdfolk race of this list, Gallus resemble a variety of fowl ranging from chickens and roosters, to pheasants and turkeys. Like all of the birdfolk races of Humblewood , Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action.
Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore , community, or background. Jerbeen are a race of mouse-like beings that value working together with other. Capable of jumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there.
Close search. Riffin Joins the Fray! Add Riffin the Ash-Knight to your party and save the residents of Humblewood together!
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